Tuesday, September 25, 2012

Week #5 - The Promethean ActivBoard


The Promethean ActivBoard is a valuable addition to any classroom. It increases collaboration within the class, helps classrooms to work more efficient, enables a teacher to deliver a lesson more effectually, and saves time through giving teachers access to prepared templates for their curriculum. Its supporters are many, with teachers from AP classes to special education classes singing its praises. One special education classroom in Toronto wrote that the ActivBoard increased the students’ attention by being more interactive. The teachers also saw a difference in the students’ self-esteem; students seemed more confident of their abilities because they had been able to be successful on the Activboard. Because of the ActivBoard’s great rapport, I can see why schools are putting priority on putting interactive white boards into their classrooms. With my only interactive whiteboard experience being on a SMARTBoard, I wonder how different the ActivBoard software and SMART software differ. 



Assignment #2 - SMART Board Lesson


*Please note that I have edited and added some material to the lesson I will show in class.

For my presentation, I will be using four different pieces of multimedia – an interactive pitch tuner, a scene in which different objects make sounds, a guitar with stings that can be plucked, and a xylophone that can be played – as well as many pictures. My presentation also includes opportunities for the students to do matching objects with the -category that they belong in.
NETs for Students:
Creativity and Innovation
Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology.
a. Apply existing knowledge to generate new ideas, products, or processes
b. Create original works as a means of personal or group expression
c. Use models and simulations to explore complex systems and issues*               
d. Identify trends and forecast possibilities
*Students will use simulations in the lesson to learn about volume and pitch.
NETs for Teachers:
Design and Develop Digital Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity*
c. Customize and personalize learning activities to address students’ diverse learning styles, working strategies, and abilities using digital tools and resources*
* In this lesson, I have incorporated interactive objects that will help students with differing learning styles understand and learn.
In my future classroom, an interactive white board would give the students more opportunities to engage with the curriculum in a hands-on way. When students spend more time interacting with the material than just hearing it taught, it helps them learn it more thoroughly. An interactive white board would also simplify my teaching prep time and cut down on time spent writing on the whiteboard. Also, by letting my students do projects on the interactive board, I could reduce the use and mess of paper. 

Week #4 - The SMART Board


Through interacting with SMART Board software on my computer, and experimenting with an actual SMART Board in a classroom, I have learned a lot about the SMART board this week. In class I learned how to find lesson plans for the SMART Board, download them, and maneuver through them. On my own, I have experimented with building lesson pages and copying, pasting, inserting pictures, sounds and interactive objects into my new pages. I feel like I have gained the basic knowledge on how to build and present a lesson on a SMART Board. However, I also see that there is so much more to learn, such as how to build interactive objects and pages. I wonder where I can download pictures of things that I cannot find in the SMART Exchange gallery. Although the SMART Board works great for presenting an interactive lesson, I wonder whether there are perks to using a SMART Board when practicing things like math problems on a white board. 
I love being able to find my way around the SMART Board, and am enjoying interacting with the SMART software. However, just like any new piece of equipment, the more I learn, the more questions I have about it.

Tuesday, September 18, 2012

NETs

I chose the Student NETS of Communication and Collaboration because I believe that one of the most important uses of technology is that of communication. If students can learn to effectively communicate and collaborate with other students, peers and mentors in their classroom and around the world, another whole world of opportunity, learning, and growing will open up to them.
For the Teacher NETS, I selected Design and Develop Digital Age Learning
Experiences and Assessments. This is due to the fact that I have been thinking a lot about students and how they learn in this digital age. It has been said that these students think differently, and thus, learn differently. This challenges me to learn how to use technology to help students learn most effectively.

Student NETS:  Communication and Collaboration
Students use digital media and environments to communicate and work collaboratively, including
at a distance, to support individual learning and contribute to the learning of others.
a. Interact, collaborate, and publish with peers, experts, or others employing a variety of digital
environments and media
b. Communicate information and ideas effectively to multiple audiences using a variety of media
and formats
c. Develop cultural understanding and global awareness by engaging with learners of
other cultures
d. Contribute to project teams to produce original works or solve problems


Teacher NETS: Design and Develop Digital Age Learning Experiences and Assessments
Teachers design, develop, and evaluate authentic learning experiences and assessment incorporating
contemporary tools and resources to maximize content learning in context and to develop the knowledge, skills, and attitudes identified in the NETS·S.
a. Design or adapt relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity
b. Develop technology-enriched learning environments that enable all students to pursue their individual curiosities and become active participants in setting their own educational goals, managing their own learning, and assessing their own progress
c. Customize and personalize learning activities to address students’ diverse learning styles,
working strategies, and abilities using digital tools and resources
d. Provide students with multiple and varied formative and summative assessments aligned with content and technology standards and use resulting data to inform learning and teaching

Tuesday, September 11, 2012

Week #3

In his article, "Digital Natives, Digital Immigrants," Marc Prensky notes that one singularity sets this generation apart from all others: technology. Because of the influence of technology in these students' formative years, Prensky realizes that students today think and learn in a way that is fundamentally different from any past generation; thus, past teaching methods are no longer viable. Prensky's solution is for teachers to make the subjects and concepts into video games. Certainly using video games to make learning fun and interactive would help students engage with the material. However, I wonder whether using video games will reinforce the concepts of instant gratification and students' "need" to be constantly networked. This, I feel, will not prepare them for the real world, where some of the best things come with time and where hard, difficult work pays off. Although transforming learning into a curricula of video games sounds fun, I wonder if it will only feed students' addiction to video games and encourage the trend of highschool (and even college) graduates who still live at home and spend inordinate amounts of time behind a screen in a fantasy world.

Monday, September 3, 2012

Week #2


I found Sir Ken Robinson's video "Bring On the Learning Revolution" very enjoyable. It reminded me what the purpose of education is: to fuel students' dreams and excite their spirits. From personal experience, I know that learning happens best when this engaging environment is cultivated. Since students' talents, interests and passions are so diverse, Robinson believes that education needs to be customized to the individual. Technology is an extremely helpful tool when it comes to adapting and customizing a curriculum to meet the needs of individual students. Although some people may argue that technology in the classroom is distracting or detracts from learning, I see technology playing a vital role in the classroom, from effectively engaging students with the subject matter to helping the curriculum easily change shape to adapt to the students' needs.